skip navigation

U8 B JAMBOREE


SCHEDULE

 
 
Date: Sat, march 9
Rink: New england sports village (studio)

 

  • 2:30pm: Whalers Green vs. Wave Blue 2
  • 3:00pm: Whalers Green vs. Jr. Bears Red

          ZAMBONI

  • 3:40pm: Jr. Bears Red vs. Wave Blue 2
  • 4:10pm: Wave Blue 2 vs. Jr. Rams Blue

          ZAMBONI

  • 4:50pm: Jr. Rams Blue vs. Jr. Bears White
  • 5:20pm: Wave White 2 vs. Jr. Rams White

          ZAMBONI

  • 6:00pm: Jr. Bears White vs. Jr. Rams White
  • 6:30pm: Jr. Bears White vs. Wave White 2
  • 7:00pm: Wave White 2 vs. Jr. Rams White
Date: Sun, march 10
Rink: New england sports village (studio)

 

  • 1:30pm: Knights vs. Wave White 1
  • 2:00pm: Knights vs. Mariners Purple

          ZAMBONI

  • 2:40pm: Wave White 1 vs. Mariners Purple
  • 3:10pm: Mariners White vs. Whalers Blue

          ZAMBONI

  • 3:50pm: Mariners White vs. Wave Blue 1
  • 4:20pm:Whalers Blue vs. Wave Blue 1

          ZAMBONI

  • 5:00pm: Broncos vs. Vikings
  • 5:30pm: Broncos vs. Devils Red
  • 6:00pm: Vikings vs. Devils Red


RULES

(SAME AS A REGULAR GAME)
 

GAME Format

  • Unlike the regular season games, there will only be one game being played at time.
  • All games will be played full-ice (no bumpers).
  • All games will be played using BLUE PUCKS.
    • Coaches are responsible for providing their own pucks.
  • All games will be played 4-on-4. Games may be played 3-on-3 if both teams agree prior to the start of the game.

JERSEYS

  • Home = Dark
  • Away = White

REFEREES AND SCOREKEEPERS

  • The SCHL will be supplying a scorekeeper and referee for every game.

GAMETIME

  • Warmup: 2-minutes
  • Game: 24-minutes running time
    • Timekeeper will sound the horn every 2-minutes to signal a line change
  • Game over: Exit ice immediately

GAMEPLAY

  • There are no stoppages in play, no offsides, no icing, and no body contact except for “protecting the puck” by the puck carrier
  • The instant the horn sounds (every 2 min.), the four players on each team leaving the playing surface must leave the puck exactly where it lies and exit the playing area as quickly as possible.
  • The referee will throw a "new puck" into play, picking up the "old puck".
  • The next four players immediately enter the playing area and try to gain possession of the "new puck" and resume play.
  • If a team needs to have a player double shift, the player on the ice must skate to the bench/boards and “tag up" to prevent an unfair playing advantage.
  • Goalies are to make the save and direct the puck to a teammate. If the goalie ties the puck up, the opposing players must back off giving the goalie space to direct the puck to one of his teammates.
  • When a goal is scored, the scoring team retreats to ½ ice to allow the scored on team to break out.
  • If the puck leaves the playing area (from deflections or shot over the boards) the referee will throw a "new puck" into play
  • There can be penalties but no time will be served by the player/team guilty of the infraction. All infractions result in a penalty shot taken by the player in which the infraction occurred against. The clock will not stop.