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U8 C JAMBOREE


SCHEDULE

 
 
Date: SATurday, march 9
Rink: New england sports village (studio)

 

  • 11:00am: Jr. Bears Red vs. Devils White
  • 11:30am: Jr. Bears red vs. Wave White

          ZAMBONI

  • 12:10pm: Devils White vs. Wave White
  • 12:40pm: Devils White vs. Vikings White

          ZAMBONI

  • 1:20pm: Wave White vs. Jr. Bears White
  • 1:50pm: Vikings White vs. Jr. Bears White
Date: Sunday, march 10
Rink: New england sports village (studio)

 

  • 10:00am: Knights vs. Chiefs
  • 10:30am: Knights vs. Vikings Green

          ZAMBONI

  • 11:10am: Chiefs vs. Vikings Green
  • 11:40am: Wave Blue vs. Broncos

          ZAMBONI

  • 12:20pm: Wave Blue vs. Jr. Rams
  • 12:50pm: Broncos vs. Jr. Rams


RULES

(SAME AS A REGULAR GAME)
 

GAME Format

  • Unlike the regular season games, there will only be one game being played at time.
  • All games will be played full-ice (no bumpers).
  • All games will be played using BLUE PUCKS.
    • Coaches are responsible for providing their own pucks.
  • All games will be played 4-on-4. Games may be played 3-on-3 if both teams agree prior to the start of the game.

JERSEYS

  • Home = Dark
  • Away = White

REFEREES AND SCOREKEEPERS

  • The SCHL will be supplying a scorekeeper and referee for every game.

GAMETIME

  • Warmup: 2-minutes
  • Game: 24-minutes running time
    • Timekeeper will sound the horn every 2-minutes to signal a line change
  • Game over: Exit ice immediately

GAMEPLAY

  • There are no stoppages in play, no offsides, no icing, and no body contact except for “protecting the puck” by the puck carrier
  • The instant the horn sounds (every 2 min.), the four players on each team leaving the playing surface must leave the puck exactly where it lies and exit the playing area as quickly as possible.
  • The referee will throw a "new puck" into play, picking up the "old puck".
  • The next four players immediately enter the playing area and try to gain possession of the "new puck" and resume play.
  • If a team needs to have a player double shift, the player on the ice must skate to the bench/boards and “tag up" to prevent an unfair playing advantage.
  • Goalies are to make the save and direct the puck to a teammate. If the goalie ties the puck up, the opposing players must back off giving the goalie space to direct the puck to one of his teammates.
  • When a goal is scored, the scoring team retreats to ½ ice to allow the scored on team to break out.
  • If the puck leaves the playing area (from deflections or shot over the boards) the referee will throw a "new puck" into play
  • There can be penalties but no time will be served by the player/team guilty of the infraction. All infractions result in a penalty shot taken by the player in which the infraction occurred against. The clock will not stop.